As the designer, I created the initial sketch for the Meta Dragon and oversaw the modeler in building the low and high-poly versions using Maya and Zbrush. I provided feedback by making adjustments to the model in Nomad.
Subsequently, I managed the the texture design in Substance 3D Painter and handled the lighting and rendering using Redshift in Cinema 4D for the final model. Lastly, with the help of backend randomization, I completed the production of over one thousand Meta Dragon NFT's for MetaMarsTowns, launched on OpenSea.